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Cara Forelli
Meticulously Indifferent
1693
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Posted - 2016.03.14 01:21:25 -
[1] - Quote
Ralph King-Griffin wrote:Ibutho Inkosi wrote:Ralph King-Griffin wrote:everything. Over-simplification is one thing, but reducing all this to THIS? Please. its literally the only relevant thing that has changed so yeah it is that simple, we called this about a month ago and here it is. Confirming I went AFK in Dodixie for an hour and got wardecced. As a wormhole person I'm an utterly worthless target so they clearly just go through local and dec everyone there, knowing a portion of them will stay/come back within a week. It's the only way to reliably find targets without watchlist (even if 90% of them never come back).
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Cara Forelli
Meticulously Indifferent
1696
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Posted - 2016.03.14 16:28:26 -
[2] - Quote
Ralph King-Griffin wrote:Actually something like locators no longer working on offline players would probably be enough. No! Don't give them a cop out solution or they'll never fox wormhole space. I need the war deccers on my side. 
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Cara Forelli
Meticulously Indifferent
1699
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Posted - 2016.03.14 20:46:12 -
[3] - Quote
Vic Jefferson wrote:The thing with war-dec types is that they will preach the heck out of non-consensual pvp being the backbone of the game, a founding cornerstone, or the axiom of of its being, but implicit to the way they play, they obviously avoid having it ever done to them by hiding behind mechanics, and really aren't okay with it at its core - risk is for other people.
Practice what you preach. The wardec mechanic needs to force some risk or commitment on part of the aggressor. If you think this doesn't apply to every pvp group in the game then you are blind. No one wants to lose.
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Cara Forelli
Meticulously Indifferent
1700
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Posted - 2016.03.14 21:24:58 -
[4] - Quote
Vic Jefferson wrote:Cara Forelli wrote:Vic Jefferson wrote:The thing with war-dec types is that they will preach the heck out of non-consensual pvp being the backbone of the game, a founding cornerstone, or the axiom of of its being, but implicit to the way they play, they obviously avoid having it ever done to them by hiding behind mechanics, and really aren't okay with it at its core - risk is for other people.
Practice what you preach. The wardec mechanic needs to force some risk or commitment on part of the aggressor. If you think this doesn't apply to every pvp group in the game then you are blind. No one wants to lose. Speak for yourself. Losing is not playing the game, and playing the game means taking risks. I do. I'm hardly risk adverse. I'm also not stupid enough to think war deccers are the only groups that like to tip things in their favor.
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Cara Forelli
Meticulously Indifferent
1707
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Posted - 2016.03.15 22:44:00 -
[5] - Quote
Pandora Carrollon wrote:Ralph King-Griffin wrote:Jonah Gravenstein wrote:Quote:I feel it would be smart of us as players to have a more intelligent approach to the mechanic change rather than this sledge hammer approach. Such as what? CCP just removed one of the staples of a wardec corps toolbox. Pandora Carrollon wrote: you should consider adopting a better, finer tuned, targeting method for your War Decs rather than just hammering everyone in local.
... that's specifically the toolset that was nerfed. I didn't know the ability to look up corporations, how many members and how long they've been active, as well as pilots and how long they've been active got nerfed. That's news to me. Missing the point. You can wardec people who "deserve it" all you like; if you can't find them you'll still have nothing to shoot. Mass wardecs are not new. Large lazy alliances have been doing it for years. The difference is, now it's the only option left, which only punishes the smaller, more proactive pvp groups in high sec. The large alliances haven't even noticed a change.
Besides, it's really none of your business (or mine) who people choose to war dec. This is EVE. Interesting content really only happens when somebody is uncomfortable. It's the reason the game is so unpredictable and interesting. When I was new, my crappy indy corp lured some war deccers into lowsec and killed their Stratii, before tipping off the locals and watching their carriers get hot dropped. We lost the war in spectacular fashion, but it was a moral victory and also a blast. New players do not have to be defeated by war decs.
The fact that players choose their own content is what makes the game interesting. Just because you don't like someone's choice doesn't mean they shouldn't be able to make it freely.
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Cara Forelli
Meticulously Indifferent
1709
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Posted - 2016.03.16 12:44:27 -
[6] - Quote
Brokk Witgenstein wrote:Doesn't chasing them out of "your" constellation count as a win too? What's the point of declaring war against people operating nowhere near you?? It's not your place to decide why people do what they do.
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Cara Forelli
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1710
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Posted - 2016.03.17 12:32:17 -
[7] - Quote
Drago Shouna wrote:(the type of target you want is highly debatable) No it isn't.
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Cara Forelli
Meticulously Indifferent
1714
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Posted - 2016.03.19 08:56:40 -
[8] - Quote
Shae Tadaruwa wrote:Noragen Neirfallas wrote:Trolling aside FAC warfare needs to be added to high sec. Something something navy.
I'll tell you what would happen if you added a flag system your way. Naughty horrible people not unlike myself would park ALTs and friends not far away non flagged and wait for one of us to pick up a fight then we would dumpster the poor sod by flagging for PvP. Unflag and repeat Can't people in FW shoot each other anywhere already, highsec included? Yes, but it's pretty one sided when the navy comes and dunks you. Same problem with low sec status engagements. NPCS ruining player content in a sandbox is really annoying.
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Cara Forelli
Meticulously Indifferent
1715
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Posted - 2016.03.19 18:40:03 -
[9] - Quote
Gavascon wrote:As no one has this skill, there's nothing to extract. Nothing to inject. The skill would have to be trained. That takes time. Err...that's not how injectors work. But it was a dumb idea so I do agree with you there.
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Cara Forelli
Meticulously Indifferent
1728
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Posted - 2016.03.23 12:19:13 -
[10] - Quote
Brokk Witgenstein wrote:I think You can shoot Them same as They can shoot you.
Is balanced in my book.
But, as other pointed out before me ..... the neutral logi is kind of killing the PvP potential. You might be tempted to engage, but there's always that voice of caution "yea but what about logi?"
I need to brush up on my highsec knowledge, but since the ship shooting you is not doing anything illegal, the logi would NOT go suspect whereas in fact it should. It's involved, so it should go flashy and allow you some nice fat logi kills in the process.
Other than that though, the whole point is having a fight between A and B without everyone and their uncle getting involved. Neutral logi does go suspect. The main problem is that you never know how many will appear out of thin air, unless you are familiar with all their alts.
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Cara Forelli
Meticulously Indifferent
1729
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Posted - 2016.03.23 16:10:47 -
[11] - Quote
Pandora Carrollon wrote:Most PvP players often say the best fights they have, the most adrenaline pumping ones are the ones where they somehow eek out a win in a close contest. I agree with them, that is real PvP. No...this is PVP for the sake of PVP.
Except that's not the only reason for combat in EVE, and it shouldn't be either. You wouldn't expect countries IRL to go "challenge themselves" when they fight wars. No...they do everything they can to win. Whether that's fighting enemy soldiers or disrupting supply chains, no one is innocent when they help the war effort.
When you boil down combat to "you shouldn't pick on the helpless" you remove all the metagaming that makes EVE interesting. You make a ton of assumptions about why people fight in high sec. For some they are largely true, people are lazy and want easy kills. However there's a million other reasons to fight in highsec and you can't throw them all out because you don't like a certain playstyle.
It reminds me of the question a lot of new players ask - why pod people? Pods are defenseless! That's just mean and griefy! To which the answer is, pods are not defenseless. They are capable of imbuing super powers to the next ship they jump in. If we let all the pods go, every pilot in the game would be running around with high-grade pirate sets. By shooting pods we create an environment that makes people think twice about the risks they take with their implants. Which improves balance across the board and prevents your enemies from having free advantages.
High sec is no different. The people there are not defenseless. They are just hiding behind mechanics that keep them moderately safe for a reduced payout, while they happily grind away to support their other characters in other areas of space. Anyone can be the predator. If you choose to be the prey, you can't complain when the wolves appear.
And don't get me wrong, I actually prefer the "challenge myself" style of combat and I find it more exhilarating on a personal level. But I respect the right of other players to work together towards bigger goals, and that doesn't always mean pursuing the funnest path for the individual.
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Cara Forelli
Meticulously Indifferent
1734
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Posted - 2016.03.24 13:46:02 -
[12] - Quote
Pandora Carrollon wrote:No sense in continuing a discussion that isn't resolving anything and is staying strictly in theoretical territory. It's certainly not worth getting folks worked up over.
Fly safe. No offense, but being new it's all theoretical for you. That's not the case for most in this thread, who have used these mechanics every day for years.
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